Portfolio case study · iOS app · 2026
Portfolio case study · iOS app · 2026
Hydria is a personal hydration app shaped from one simple question: could a reminder feel less like a notification, and more like a ritual?
Hydria is a personal hydration app shaped from one simple question: could a reminder feel less like a notification, and more like a ritual?
Role and lens
Role and lens
Hydria is one of my favorite personal projects because it marks a point where different parts of my practice started to meet: product thinking, interface design, SwiftUI, and a newer way of building with LLMs as a creative coding partner.
Hydria is one of my favorite personal projects because it marks a point where different parts of my practice started to meet: product thinking, interface design, SwiftUI, and a newer way of building with LLMs as a creative coding partner.

Origin
Origin
The idea started late at night with a note in my sketchbook: “design an app to help me drink more water.” What began as a tiny self-brief became a compact product study about habit-building, tone, and how a daily reminder can feel gentle instead of demanding.
The idea started late at night with a note in my sketchbook: “design an app to help me drink more water.” What began as a tiny self-brief became a compact product study about habit-building, tone, and how a daily reminder can feel gentle instead of demanding.
Process
Process
I treated the app as a small end-to-end product: sketching the flow, shaping the visual system, testing microcopy, then building the SwiftUI prototype with LLM support to move between idea, interface, and implementation faster.
I treated the app as a small end-to-end product: sketching the flow, shaping the visual system, testing microcopy, then building the SwiftUI prototype with LLM support to move between idea, interface, and implementation faster.
Outcome
Outcome
The result is intentionally modest: not a feature-heavy wellness product, but a focused app concept that shows how I think through behavior, interface tone, and the craft of turning a personal need into a working digital object.
The result is intentionally modest: not a feature-heavy wellness product, but a focused app concept that shows how I think through behavior, interface tone, and the craft of turning a personal need into a working digital object.


